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Second year VR project - UNITY Group Project

Date

January 2022 - April 2022

Place

Sheffield Hallam University

Type

VR (Unity)

During my second year of university, we had the opportunity to create an immersive VR projct for the Oculus Rift. Our prototype was developed within Unity Engine, of which I used for most of my game prototype in my first two years of university.

I was responsible for the final section of the game, where the player discovers a missing girl, chained to a table. Using promixity checks, torches light upon the player's presence to illuminate the area.

A key can be equipped and used to unlock the locks that are intact, and a final lock must be broken using a hammer, tracking its velocity to ensure a powerful enough swing is used.

Finally, the player grabs the girl to bring her to safety, causing a monster to pursue them, forcing the player ot retreat back to the starting police car.

(The video provided was commentated by Rhys Brooke, who worked on the porject alongside by and Ben Browne)

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